It's not the easiest of games to explore is it? The 2D flat art style is a little hard to decipher at times, and falling really takes a good chunk of your limited health away. You need to find these gems to unlock doors and progress but the map just stays static as you move through it, so you get a general idea of where t he gems are, but finding the path to them is another story. I love that Alex has gone for this homage theme Hex, but I did find this old style of exploration confusing and a little frustrating. You just have to get out there and push through a few zones and enemies until the mechanics and ideas reveal themselves. Yes it takes a good few hours of exploring before you figure out how this game works. You have little health, med-kits are scarce, and your only initial ability is a dash which can get you into trouble as much as it can get you out of it. Progression is slow, and enemies are very difficult. Lead developer Alex Preston designed this game as a homage to the SNES days, in look feel and also in the world design. Vendors and townsfolk don't speak your language, and stories are told with pictures instead of words. You awake to find yourself in a strange town with no direction on where to go, or what you should be doing. You begin as a cloaked figure surrounded by dead corpses, coughing up blood as a strange digital black corruption chases after you. The music and intro It's straight out of something like Another World. The creeping 80s sci-fi style soundtrack is by composer disasterpeace, who also worked on Fez, and the excellent horror film It Follows. More on that in a bit, but first Bajo I found the introduction to this game quite affecting. But that's on purpose, and arguably part of its charm. Hah yes! Hyper Light Drifter does nothing to help you work out what's going on. It's out on PC and MAC now, with console versions to follow.Īnd it appears none of that money, went into a tutorial. But one of the more successful ones was for Hyper Light Drifter which raked just under $650,000 dollars. Of course we're all a bit jaded now, after seeing more than a few campaigns fall apart. Gamers across the globe, including ourselves, threw cash at anything which showed any hope or recapturing our lost childhoods! In 2013, crowdfunding video game was all the rage.
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